cherublinga tiny game studio ♡ louisiana

the pouting cherub

press kit

everything here may be used freely in coverage of the game or the studio. if you need something that is not here, ask: [email protected].

fact sheet

titlelumia ☆ savior
developercherubling, llc — a one-person studio in louisiana, usa
publisherself-published
genrehorde survival / auto-shooter, single player
platformswindows, linux, browser. steam.
releaseto be announced. currently in closed playtesting.
priceto be announced
enginecustom: plain javascript on an html5 canvas, no game engine
websitecherubling.com
contact[email protected]

description

lumia ☆ savior is a pixel-art horde survival game about a very small angel with a very big sense of entitlement. the heavenly realm is under siege, and lumia has been asked, politely, to do something about it. she moves; her weapons fire by themselves at whatever is nearest; the monsters keep coming until she decides they are done.

runs come in two shapes. wave mode is fifteen numbered waves with a boss at every fifth, a curve that was tuned by watching real people play and adjusting until it stopped being a stroll. endless mode is the original survive-as-long-as-you-can, ranked on time. both have their own online leaderboard. between runs there is a shop, a gacha of companions who fight beside her, a wardrobe of hand-drawn outfits, and a casino she insists is optional.

history

the game began in 2026 as a solo project, built from scratch in vanilla javascript rather than an engine, and grew from a browser prototype into desktop builds. every sprite is pixel art drawn at native resolution and displayed at native resolution; the studio has a rule about it. cherubling, the studio, was named after one of the game's bosses, a cherub who sulks when he loses.

features

  • auto-firing weapons that pair with passives into evolved forms
  • fifteen authored waves with three bosses, or an endless mode ranked on survival time
  • companions summoned from a gacha, with a garden for them on the way
  • a wardrobe of skins, each a complete hand-drawn sprite sheet
  • an optional in-game casino (blackjack, slots, roulette) played with earned coins; no real money, nothing purchasable
  • online leaderboards per mode
  • entirely pixel art, never smoothed or scaled

screenshots

shown here as native-resolution crops. each links to the full 1920×1080 png. please display pixel art at its native size or an exact multiple, without smoothing.

an early run
01 · an early run · full 1920×1080 ➜
a dense build
02 · a dense build · full 1920×1080 ➜
a boss fight
03 · boss fight · full 1920×1080 ➜
the level-up screen
04 · level up · full 1920×1080 ➜
the shop
05 · the emporium · full 1920×1080 ➜
late-run effects
06 · late game · full 1920×1080 ➜
the casino
07 · the casino · full 1920×1080 ➜

logo and mascot

  • game logolumia_savior_title.png, 1669×343, transparent background. provisional; a final logo is in progress.
  • the pouting cherubpoutingcherub.png, 256×256, transparent background. the studio's mascot and an in-game boss.

about cherubling

cherubling, llc is a one-person game studio based in louisiana, founded in 2026. it makes cute, chaotic pixel-art games, currently one of them.

☆ lumia ☆ savior is in playtesting ☆ steam soon [email protected] cherub.moe ☆ lumia ☆ savior is in playtesting ☆ steam soon [email protected] cherub.moe