cherublinga tiny game studio ♡ louisiana
press kit
everything here may be used freely in coverage of the game or the studio. if you need something that is not here, ask: [email protected].
fact sheet
| title | lumia ☆ savior |
|---|---|
| developer | cherubling, llc — a one-person studio in louisiana, usa |
| publisher | self-published |
| genre | horde survival / auto-shooter, single player |
| platforms | windows, linux, browser. steam. |
| release | to be announced. currently in closed playtesting. |
| price | to be announced |
| engine | custom: plain javascript on an html5 canvas, no game engine |
| website | cherubling.com |
| contact | [email protected] |
description
lumia ☆ savior is a pixel-art horde survival game about a very small angel with a very big sense of entitlement. the heavenly realm is under siege, and lumia has been asked, politely, to do something about it. she moves; her weapons fire by themselves at whatever is nearest; the monsters keep coming until she decides they are done.
runs come in two shapes. wave mode is fifteen numbered waves with a boss at every fifth, a curve that was tuned by watching real people play and adjusting until it stopped being a stroll. endless mode is the original survive-as-long-as-you-can, ranked on time. both have their own online leaderboard. between runs there is a shop, a gacha of companions who fight beside her, a wardrobe of hand-drawn outfits, and a casino she insists is optional.
history
the game began in 2026 as a solo project, built from scratch in vanilla javascript rather than an engine, and grew from a browser prototype into desktop builds. every sprite is pixel art drawn at native resolution and displayed at native resolution; the studio has a rule about it. cherubling, the studio, was named after one of the game's bosses, a cherub who sulks when he loses.
features
- auto-firing weapons that pair with passives into evolved forms
- fifteen authored waves with three bosses, or an endless mode ranked on survival time
- companions summoned from a gacha, with a garden for them on the way
- a wardrobe of skins, each a complete hand-drawn sprite sheet
- an optional in-game casino (blackjack, slots, roulette) played with earned coins; no real money, nothing purchasable
- online leaderboards per mode
- entirely pixel art, never smoothed or scaled
screenshots
shown here as native-resolution crops. each links to the full 1920×1080 png. please display pixel art at its native size or an exact multiple, without smoothing.







logo and mascot
- game logo — lumia_savior_title.png, 1669×343, transparent background. provisional; a final logo is in progress.
- the pouting cherub — poutingcherub.png, 256×256, transparent background. the studio's mascot and an in-game boss.
about cherubling
cherubling, llc is a one-person game studio based in louisiana, founded in 2026. it makes cute, chaotic pixel-art games, currently one of them.
